Constraint-based modeling of three-dimensional shapes
Przemyslaw Prusinkiewicz and Dale Streibel
Abstract
This paper shows that constraint-based modeling, so far perceived
primarily as a graphics technique for man-machine
interaction, also provides a viable method for the modeling
of complex surfaces. The idea of constraint-based modeling
of three-dimensional shapes is described and illustrated by
examples. Difficulties related to the practical application of
this idea are discussed, and methods for overcoming them
are outlined. A potential of the constraint-based approach to
the modeling of shapes found in nature is indicated.
Reference
P. Prusinkiewicz and D. Streibel: Constraint-based
modeling of three-dimensional shapes. Proceedings of Graphics
Interface '86 / Vision Interface '86, pp. 158-163.
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